Last time I described making bushes, but undergrowth and weeds do not always form bushes. I've found an easy way to represent low weed growth. This started when applying the static grass, by building layers of longer (4mm and 6mm) grass.
Then the grass is wiped with a brush loaded with just a little of the matt modge podge, so a little collects on the tips. The matt medium dries clear and (obviously) matt so any that would be left visible dries invisible.
Scatter material of the ground foam variety is sprinkled onto and dabbed into the grass, where it sticks to the tips. I find a slightly darker shade than the surrounding grass works well, and sometimes use two or more shades.
Here's a general shot of the right-hand end of the layout showing a variety of undergrowth and bushes on the river banks and the railway cutting sides. Of course, there is little undergrowth beyond the fence where sheep roam! The cocktail sticks are marking the eventual position of trees.
There's a good growth of bushes along the riverbank too, though not obscuring the view of whatever may be in the siding or the station. I've tried to get a variety of sizes, textures and shades, but using a limited palette so none stand out.
Behind the station there is a pleasing mix of untidy hedgerow and the post-and-wire fence, with bushes and undergrowth in front and around the back of the playground. There should be space for the odd tree too. Hopefully this makes a reasonably convincing transition from model to backscene. Now I just need to vacuum up, and crack on with some trees.
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